The Segway, a self-balancing, two-wheeled personal transportation device, hasn't lived up to its initial hype. The article explores the reasons behind this failure, focusing on the perceived "dorkiness" associated with riding a Segway.
The article uses the example of a motorcycle to illustrate the difference in perception. A motorcycle rider, despite not exerting significant physical effort, is perceived as cool and competent because of the perceived effort and skill required to ride.
The author proposes a thought experiment: imagine a Segway-like device that is ridden with one foot in front of the other, similar to a skateboard. This scenario, the article argues, would significantly reduce the perceived "smugness" factor.
The article criticizes Segway's development process, suggesting that the company's initial success in fundraising led to a lack of real-world testing and user feedback.
The article mentions a one-wheeled version of the Segway, called the Eunicycle, created by the author's friend Trevor Blackwell. The Eunicycle, despite being visually similar to a regular unicycle, is perceived more positively due to the user's apparent effort.
The article concludes that the Segway's failure is a valuable lesson in the importance of user perception and the role of design in shaping that perception.
The Segway's failure is a stark reminder that technology, no matter how advanced, must be designed and marketed with a deep understanding of user experience. The article underscores the importance of considering not just functionality but also the user's perception and emotional response to a product.
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