Summary of Meta's Hyperscape lets you scan and explore real-life spaces in VR | TechCrunch

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    Meta Unveils Hyperscape: Bringing Real-World Spaces to VR

    Meta has announced a new VR application called Hyperscape, which allows users to explore high-fidelity recreations of real-world spaces using a Quest headset. This "metaverse" experience is set to revolutionize how we interact with our surroundings in virtual reality.

    • Available in beta in the U.S., Hyperscape enables users to scan a room using their phone and then recreate it in the VR environment.
    • Alternatively, users can access and explore spaces scanned and shared by others.
    • During the Meta Connect 2024 event, Meta CEO Mark Zuckerberg showcased Hyperscape by demonstrating a virtual rendition of Green Day's recording studio, highlighting its potential to bring real-world experiences into the metaverse.

    Meta's Vision for Hyperscape: Building a Metaverse of Real-World Spaces

    Meta envisions Hyperscape as a key component in its metaverse roadmap, offering a way to seamlessly integrate real-world environments into the virtual world.

    • Zuckerberg emphasized the significance of Hyperscape, stating that it will "bring photorealistic spaces to the metaverse" and that Meta plans to continuously expand its capabilities.
    • The company emphasizes its commitment to enhancing the metaverse with real-world elements, aiming to bridge the gap between physical and digital spaces.

    The Technology Behind Hyperscape: Gaussian Splatting for Realistic Rendering

    Meta utilizes Gaussian Splatting, a cutting-edge 3D volume rendering technique, to achieve the photorealistic quality of Hyperscape. This approach leverages cloud rendering and streaming capabilities to deliver high-fidelity experiences on the standalone Quest 3 headset.

    • By utilizing cloud rendering, Hyperscape can handle complex rendering tasks, ensuring smooth and immersive experiences for users.
    • The integration of Gaussian Splatting allows for the generation of highly detailed and lifelike representations of real-world spaces, bringing the metaverse closer to the real world.

    Hyperscape's Future: Enabling Creators to Build Worlds in the Metaverse

    Meta's vision extends beyond simply recreating existing spaces; the company aims to empower creators to build and shape the future of the metaverse.

    • Meta plans to enable creators to construct virtual worlds within its Horizon VR platform, leveraging the capabilities of Hyperscape to create immersive and realistic environments.
    • This opens up exciting possibilities for developers and artists, allowing them to design and create unique experiences that seamlessly blend real-world elements with the metaverse.

    Hyperscape's Compatibility: Quest 3 and Quest 3S

    Hyperscape is designed to be compatible with Meta's latest VR headsets, the Quest 3 and Quest 3S. This ensures that a wider audience can access and enjoy the metaverse experience offered by Hyperscape.

    • The Quest 3 and Quest 3S offer powerful hardware capabilities and enhanced mixed reality features, making them ideal platforms for Hyperscape's immersive experiences.
    • The compatibility of Hyperscape with these headsets underscores Meta's commitment to providing a seamless and high-quality experience for users across its VR ecosystem.

    Meta Connect 2024: Unveiling the Future of Meta's Metaverse

    Meta Connect 2024 served as the platform for unveiling a range of new technologies and innovations aimed at shaping the future of Meta's metaverse. Hyperscape was a key highlight, demonstrating the company's commitment to building a metaverse that seamlessly integrates real-world experiences with the digital realm.

    • Meta Connect 2024 showcased Meta's vision for a metaverse that encompasses both virtual and real-world elements, offering users a connected and immersive experience.
    • The event provided a glimpse into the potential of Meta's technologies to revolutionize how we interact with our surroundings and create new forms of experiences in the metaverse.

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