The European Consumer Organisation (BEUC) has filed a complaint against video game publishers, alleging that they are using "unfair practices" to trick consumers, particularly children, into spending money on in-game purchases. BEUC wants to see a ban on in-game purchases as they currently exist. The organization claims that children are especially vulnerable to these practices, as they often have lower financial literacy and less money at their disposal.
The BEUC claims that consumers are "overspending" on mobile games due to unclear pricing and the use of virtual currency. The report says that children are especially vulnerable to these spending practices, with an average of €39 spent on in-game purchases each month. These practices are seen as particularly problematic given the growing popularity of video games among children.
The gaming industry, through the group Video Games Europe, has defended the use of in-game purchases. The group claims that these purchases are a well-established practice that is well understood by players. They also point out that players can experience many games without spending any money.
The BEUC’s complaint is based on the fact that in-app and in-game purchases generate more revenue than in-app revenues from the cinema and music industries combined. This, combined with the widespread popularity of video games among children, has led to concerns about the potential for harm to children.
The BEUC has made a number of recommendations to the European regulators, including:
The BEUC's complaint is part of a growing movement to address the issue of in-game purchases and the potential impact they have on children. It remains to be seen whether the European regulators will take action on BEUC's complaint, but it is clear that this is an issue that is unlikely to go away anytime soon.
Ask anything...