There is a unique window of opportunity today for new 3D Creation Engines (aka game engines) powered by artificial intelligence to revolutionize the way we create games, films, virtual worlds, and simulations. The predominant 3D engines like Unity, Unreal, Roblox, and Godot are aging technologies architected for a different computing era before the emergence of generative AI, cloud computing, and new spatial platforms.
Game engines have evolved from studios developing their own internal engines to using third-party engines like Unity and Unreal Engine. These engines combine 3D assets, animation, code, physics, sound effects, particle effects, and narration to create real-time 3D interactive worlds.
Instead of competing head-on with incumbents, new engines are likely to arise through focused approaches:
Next-generation 3D Creation Engines are expected to charge a revenue share (2-5%) instead of fixed SaaS pricing. Engines with native modding capabilities will enable developers to benefit from a share of the creator's revenue, similar to the Unreal Editor for Fortnite (UEFN) platform.
With the merging of technology stacks, games and films are becoming indistinguishable. 3D Creation Engines will be used for VFX, virtual production, and final renders. Consumers may be able to pause a film and explore the virtual world or interact with AI NPCs, blurring the lines between interactive entertainment and traditional storytelling.
Despite challenges in research, compute requirements, business models, and finding the right AI-native creation UX, this new future of interactive entertainment is just a few years away. The world of gaming and entertainment will change dramatically, with everything our imagination conceives being depicted on screens through the power of artificial intelligence and 3D Creation Engines.
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