The author argues that programming languages should be approached as a design problem, rather than a research topic. Like any other art form, programming languages should be crafted with the user in mind, focusing on usability and ease of use.
The article highlights the central role of the user in design. A good designer must understand the needs of their users and tailor their creation to those needs, rather than simply fulfilling their wishes.
The author argues that the best designs often emerge when the designer themselves is part of the target audience. This ensures that the design reflects the needs of someone who genuinely understands the nuances and challenges of using the product.
While the author advocates for a design-centric approach to programming languages, he recognizes that the best research often leads to the most innovative designs.
The article emphasizes that programming languages should be designed not only for creating finished programs but also for the development process itself. This involves considering how users will learn and interact with the language, not just how the final product will look.
The author strongly advocates for the use of prototypes in the design process. He argues that creating a working prototype early on, and then refining it iteratively, allows for a more flexible and responsive approach to design.
The author highlights the importance of morale in the design process, arguing that it's essential for the designer to maintain enthusiasm and engagement throughout the project.
The author explores the challenges of collaboration in design, suggesting that the most successful designs often emerge from the vision and control of a single individual.
The article concludes by suggesting that good design requires a holistic vision, where all aspects of the project are carefully considered and integrated into a coherent whole.
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