This article delves into the complex relationship between copying and innovation, using the story of **Apple** as a prime example. We learn that even **Steve Jobs**, known for his revolutionary products and innovative spirit, was not immune to copying. The story of **Apple's** success is intricately tied to its early adoption of the graphical user interface developed by Xerox, a move that propelled **Apple's** rise to prominence.
The article moves beyond **Apple** to explore the rise of open-source **software** and **design** movements, emphasizing how the principle of copying has become a driving force in these fields. The **open-source** movement, spearheaded by **Richard Stallman** and his vision of **free software**, challenged conventional licensing models and empowered individuals to share, modify, and build upon existing code.
The article then examines the approach of **John Carmack**, a renowned game developer, who embraced copying as a critical element of his learning process. Carmack's early game, **Commander Keen**, was born out of copying and reverse-engineering the popular **Super Mario Bros. 3**, a move that led him to a deeper understanding of game development and propelled him to the forefront of the industry.
The article explores the evolution of copying in **design**, highlighting the emergence of **design** tools that facilitate sharing and collaboration, effectively embracing the principles of the **open-source** movement. Tools like **Abstract** and **Figma** enable designers to work together on projects, share their creations, and learn from one another, fostering a sense of community and collective knowledge.
The article discusses the controversial practice of "unsolicited redesigns", where **designers** propose changes to existing websites and apps without being commissioned to do so. This practice embodies the shanzhai approach of copying - an attempt to comment, critique, and inspire.
The article concludes with a powerful assertion: copying is an integral part of **design** and innovation. Whether it's learning from existing work, experimenting with new ideas, or simply enjoying the creative process, copying plays a crucial role in shaping the landscape of **design**.
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